








商品説明
Ivy and creepers for your VRChat world that grow, pull back and glow: on a clock, when someone walks in, from a panel, or from a wand that grows a new vine where you aim. Every vine is one mesh grown in the shader, so Udon only moves one number per vine.
▶ Video: https://youtu.be/ldwyiGeg-uk
IT GROWS ON ITS OWN
- One mesh per vine, grown in the shader
- Grows and pulls back on start, on a clock, in a zone, from a switch or from the panel
- Speed, pull-back speed, delay and easing per vine
- Start grown, toggle on Interact, pull back after a while or when nobody is near
POINT. GROW.
- Pick up the wand, aim at a wall or the ground, pull the trigger: a vine grows there
- Three styles: wall climbing, tropical, fast growing
- Wand vines wither after 30 s (a setting per style)
WALK IN, IT GROWS
- A zone grows its vines one after another while someone is inside
- They pull back a few seconds after the last one leaves
- Delays, cascade and an only-me mode are settings
DAY AND NIGHT
- Grow by day and wither at night, or the other way round
- Their own clock (set the day length), the scene's sun, or set from outside
- Glow at night only or always, in any color, with a pulse running along the vine
- In a world whose night is a tint over baked light, the vines darken with it (their glow does not)
ONE PANEL
- A Grown slider (0-100 %), wand styles, vines on or off, night glow on or off
- Clear the wand vines and reset all, each with a second tap to confirm
- A light and a dark panel: drop one in, set its wand and its vines
- A simple switch (a cube) can send one event to a list of vines too
STYLES AND THE PAINTER
- 10 presets (wall climbing ivy, tropical jungle vines, fast growing creepers, ground covering creepers and more), each with its own stem, leaves, branching and speed
- A vine painter for the Editor: paint a vine on any surface and convert it in one click
- You never need the painter to use the prefabs and the demo
LIGHT ON UDON
- 21 vines growing at once: 0.033 ms per frame (measured in the Editor)
- A grown vine costs nothing
- A wand vine takes about 1.5 ms per frame for its first few frames, then 0.01 ms
SETUP
- Demo scene included: a white lab with an example of each (Day and Night, Night Bloom, Walk In), a panel and a wand on a table
REQUIREMENTS
- Unity 2022.3.22f1 (VRChat Creator Companion)
- VRChat SDK Worlds 3.10.5 (made with it; UdonSharp included)
- Built-in render pipeline
- Platform: PC
WHAT'S IN THE PACKAGE
A .unitypackage with the full UdonSharp source, the growth shaders, a light and a dark panel, 10 presets, the vine painter and the demo scene.
LICENSE
- Use in unlimited VRChat worlds, personal and commercial. You may modify it for your own worlds.
- Redistributing, sharing or reselling the files is not allowed.
- Credit optional: "Burrow Vine System by Burrow Studio".
Version 1.0.0 · Burrow Studio · also on BOOTH: https://aymshop.booth.pm/items/9085754