バナー背景
Goiphrri Sandals and Boots Alt - Gold & Silver Color [Panda, ZinFit]
Goiphrri Sandals and Boots Alt - Gold & Silver Color [Panda, ZinFit]
Goiphrri Sandals and Boots Alt - Gold & Silver Color [Panda, ZinFit]
Goiphrri Sandals and Boots Alt - Gold & Silver Color [Panda, ZinFit]
Goiphrri Sandals and Boots Alt - Gold & Silver Color [Panda, ZinFit]

Goiphrri Sandals and Boots Alt - Gold & Silver Color [Panda, ZinFit]

商品説明

Includes:
→ BlendFile of the project
→ 1 FBX file for of the Goiphrri Sandals and Boots Alt showed above
→ Armature with 4 bones in total: Leg (Left/Righ), Ankle (Left/Right) Toes (Left/Right)
→ PBR Textures with Gold & Silver Color variations (with Poiyomi Shader Maps Option)

Texture Maps included:
BaseColor (Albedo), HeightMap, NormalMap, MetallicMap, RoughnessMap.
Base color: Black & White v1 ; Black & White v2 ; Black and Orange ; Black and Orange with cat pawn; Full Black; Full Pink; Rainbow; RedPanda pattern; Watermelon; White & Red; Full White.

Statistics:
Objects 2/3
Vertices: 27,772
Edges: 54,754
Faces: 27,046
Total Tris: 53,540

Includes also:
• Fit for Panda's HeleedFoot Base
→ 1 Blendfile; 1 FBX fitted and rigged for Panda's Base
• Fit for ZinFit's Base
→ 1 Blendfile; 1 FBX fitted and rigged for Zinfit Base

You need to parent the bones to the armature of your model in unity yourself
The Body Bases listed above ARE NOT INCLUDED! Just the Goiphrri Sandals & Boots Alt with the bones.

You may not redistribute the asset on it's own.
Always credit the artist (STANLEYTHEDUCK; Duckerzon)

Please note: This package is for personal use only.

  • This purchase grants the buyer a non-transferable right to use and customize this 3D Asset.
  • This purchase DOES NOT grant rights to reproduce or redistribute or resale, in whole or in part, this 3D Asset, or derivative works thereof.
  • All sales are final: NO REFUNDS
  • You may not reuse any part of this package for any commercial project or resale.

------- About WeightPaint/Rigging of the Fitted Bases ----

The WeightPaint is simple, and the rigging/bones are the default of each base.

I recommend getting a custom fit/rig for whatever base you use instead of rely on those I did.

Minor clipping, specially if you use the "Toes Bone" may occour. So turn physbone and any influence off for those bones

• I'm not going to include the full armature (all the bones) for the Body Bases I fitted the asset for

→ Only the Bones corresponding to the legs/feet and whatever is between them, will be included

→ You just need those and VRCFury ArmatureLink to do the trick in unity

→ Again: get a custom fit and rig made just for you

• The fit and rig I made is simple and a courtesy/bonus.

--Info--
• There is a shapekey for the Sandals (Not the Boots) named "Boots Alt - ON"

→ This shapekey MUST be turned on at 100% whenever you have the Boots Alt toggled/turned on.

→ The shapekey will change the format of the Sandals Asset to fit the Boots Alt and hide the straps


If you need to communicate with the artist, you can send a direct msg on twitter and/or artstation:
https://twitter.com/duckerzon
https://www.artstation.com/stanleytheduck

$10.00 USD