





商品説明
この商品にはAIで生成されたコンテンツが含まれています。
A fox mask in white (or indigo) lacquer with vermilion brush strokes and gold leaf. The inside of the ears is gold leaf, a flame crest sits on the forehead, and from the cord rings on both sides hang three-ply silk cords, tassels and brass bells.
The tassels and bells hang down even when you tilt your head, swing more when you walk and settle when you stop (done with a shader, no PhysBones).
"Attach To" in the menu switches between "Face" (worn over the face) and "Side of Head" (hung on the side of the head, festival style). The "Eye Glow" dial makes the eyes glow softly.
Features
- Two ways to wear it: Face (over the face) / Side of Head (on the right side of the head, facing outward)
- Swaying tassels: each tassel swings forward and back around its cord ring and opens only outward (it does not swing into the face). It hangs down when you tilt your head, swings more when you walk and settles when you stop
- Eye glow: a dial from 0 (black lacquer) to a soft glow. White lacquer glows vermilion-gold like a fox fire; indigo lacquer glows a pale moonlight blue
- Details: one continuous lacquer shell (black lacquer behind the ears), almond eye inlays with pointed corners, vermilion strokes of varying width, a gold-leaf flame crest and small leaf flakes, an ink nose and mouth line, gold leaf inside the ears, a small brass gear on the cord ring, a three-ply silk cord with a decorative knot, tassels and bells
- All motion is done by shaders (0 particles, 0 PhysBones, 0 bones). No lilToon needed (custom shader included)
- 2 colors, both included: white lacquer (vermilion strokes, red tassels) / indigo lacquer (gold strokes, indigo tassels)
- Original design, down to the mask, cords and tassels
How it moves
- Each tassel and bell turns around its cord ring (the pivot). The lower part turns more, so the cord bends a little.
- The tassels always hang toward the world's down direction, even when you tilt your head. They move toward the face only a little, so they do not sink into the cheeks.
- The swing size follows how fast your avatar walks (VRChat's VelocityMagnitude, smoothed): 0.35x when standing, 1x when walking. It uses no synced parameters.
Menu (English menu prefab)
- Fox Mask > Show: mask on/off
- Fox Mask > Eye Glow: a dial (0 = black lacquer, turn it up for a soft glow)
- Fox Mask > Attach To: Face / Side of Head
What's included
- Prefabs x 2 colors (white lacquer, indigo lacquer)
- FBX, textures (color atlas), 1 custom shader (shared by shell, tassels and eyes), animations
- English-menu prefabs (_EN) next to the Japanese-menu prefabs. Use one or the other on an avatar, not both.
- Instruction manual and Terms of Use in English and Japanese
Specs
- Triangles: about 9,900 (9,853)
- Materials: 3 (shell, tassels, eyes) / renderers: 4
- Synced parameters: 17 bits (Show, Eye Glow, Attach To). The walk-driven swing uses no sync
- 0 particles, 0 PhysBones, 0 AudioSources
- Performance rank: PC Good overall (checked in the Unity test)
- Size: about 152 mm wide (about 180 mm with the tassels) x 244 mm tall (ear tips to chin)
- No extra skinned mesh
Requirements
- Unity 2022.3.22f1 (an avatar project made with VRChat Creator Companion)
- VRChat SDK (Avatars) 3.10 or later
- Modular Avatar 1.18 or later
- lilToon is not needed (custom shader included)
Please note
- PC only. Not supported on Quest / Android.
- The swing grows with your walking speed. Shaking your head alone does not make it swing much (the hanging direction does follow the tilt of your head).
- The swing is made by a shader, not physics. You cannot push it with your hand.
- Items attached to the head are normally hidden in VRChat's first-person view (mirrors, cameras and other people see them). Not yet checked inside VRChat.
- The default positions are for an avatar about 1.5 m tall. Move the anchors to fit your avatar (steps in the manual).
- If a viewer's Safety settings hide shaders, the mask is shown with a standard look and the tassels do not swing.
Terms of use
- You may upload it to VRChat and similar services on your own avatars, edit it, and use it in streams, videos and photos (commercial or not).
- You may not redistribute, resell or share the data (edited or not), or use it to train AI.
- Full text: Terms_of_Use.txt in the download.
Also on BOOTH
This item is also sold on BOOTH, the Japanese marketplace.
How this was made (AI-Assisted)
The 3D shapes, materials, shaders and texts of this item were made with scripts written with AI assistance. A person checked how it looks and moves in Unity before release.