





商品説明
👁 Slap-On Eye Material
Fast. Procedural. No nonsense.
Slap-On Eye Material is a ready-to-go procedural eye material for Substance 3D Painter — built for artists who want strong results without rebuilding the wheel every project.
Drop it in. Tweak the sliders. Done. ✨
No node graph digging. No rebuilding iris generators. No wasting time.
🔧 What You’re Getting
A fully procedural .sbsar file designed for flexible, non-destructive eye creation inside Substance 3D Painter.
That’s it. Clean. Focused. Efficient.
⚙ Features
- Fully procedural iris generation
- Adjustable pupil size 👁
- Colour controls for fast palette shifts 🎨
- Clean output ready for game engines and avatars
- Non-destructive parameter workflow
Everything is exposed where it should be — so you can work fast without sacrificing control.
🌍 Universal Compatibility*
Built to work with any character project that follows standard eye UV practices.
Game engine agnostic — export to Unity, Unreal, VRChat, wherever your project lives.
(*As universal as eye UV layouts allow.)
📦 Requirements
- Substance 3D Painter
- Basic familiarity with Substance parameter controls
No plugins. No extra setup. Just load and go.
📜 License
✔ Personal Use
✔ Commercial Use (with credit)
✘ No redistribution of the .sbsar
✘ Do not resell or claim authorship
Use it in your projects. Ship your work. Just don’t pass the file around.
💡 Who This Is For
- Character artists who value speed
- VRChat creators building avatars
- Game-ready asset artists
- Anyone tired of rebuilding eye materials from scratch
Make your workflow smoother.
Make your eyes sharper.
Slap it on and move on. 🚀
🦋💙 @klaybeenz.bsky.social