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Sip through the straw and the boba actually goes down. The pearls and ice sink with the level, and a paw-print band wraps the cup.
Drag & drop with Modular Avatar. 6 flavors, refill from the menu any time.
Hand-held: it attaches to your avatar's hand bone, so it should fit most humanoid avatars. Tested on Shinano, Milltina and Kipfel (ready-made prefabs); on other avatars, drop in the Shinano prefab and move HandProxy to your hand (steps in the README).
If you enjoy it, a quick rating really helps a small creator get seen ⭐
What it does
- Hold the cup in your right hand; each sip lowers the level by a quarter (4 sips to empty). Pearls and ice follow the level.
- Desktop: right-hand Fist (Right Shift + F2) plays the sip motion and takes one sip.
- VR: touch the straw tip to your mouth for one sip.
- 6 flavors: milk tea, brown sugar milk, matcha latte, strawberry milk, taro, hojicha latte. Picking a flavor refills the cup.
- Paw-print band on/off; set the level freely from a radial menu.
What's included
- Boba cup with straw, pearls, ice and paw band; prefabs for Shinano, Milltina, Kipfel
- README (English/Japanese), license (VN3, English + Japanese PDF)
Specs
- Performance rank: Good (prefab alone, VRChat SDK)
- 6,150 tris / 6 materials / no particles / no PhysBones
- Synced parameters: 18 bits. Sip detection is local only.
- Sound effects are set up (sip, slurp, clink)
Compatibility
- Ready-made prefabs for Shinano, Milltina and Kipfel (hand pose and drinking motion fitted to each).
- Other avatars: use the Shinano prefab and move HandProxy/Offset to your hand (steps in the README). The drinking motion is tuned for the 3 bases above.
- Requires Modular Avatar + lilToon (VCC / ALCOM).
- VRChat PC only. Not Quest compatible.
Install
- Add Modular Avatar and lilToon with VCC (ALCOM).
- Import the unitypackage.
- Drag the prefab named after your avatar onto the avatar root, then upload. Non-destructive; delete the prefab to undo.
Good to know
- Made in Blender, no generative AI: all models and textures are our own work.
- Arm motion is based on Quaternius "Universal Animation Library 2" (CC0), adjusted per avatar.
- VR: set up so touching it to your mouth counts; tested on desktop so far, not yet on VR hardware.
- Backgrounds, avatars and other props in the images are not included.
- Tested on VRChat PC desktop (Shinano): hold, flavor change, level drop per sip, drinking motion; also together with our cream soda, matcha latte and taiyaki on one avatar.
License (summary of our VN3 terms; the Japanese PDF is binding)
- OK: use on your own avatars in VRChat and similar platforms, personal or commercial
- OK: edit it, use parts to modify other things, have someone edit it for you
- OK: videos, streams, publications. Credit not required (appreciated!)
- Not OK: redistributing or reselling the files, edited or not
- Not OK: public/cloneable avatars that let others use it
- Not OK: political or religious activity (private use is fine)
- Ask first: physical merch, embedding in software/games you distribute
Questions or problems: [email protected]. If you enjoy it, a rating/review helps a lot!