

商品説明
この商品にはAIで生成されたコンテンツが含まれています。
Turn a high-poly model into a clean, lightweight, fully textured asset in a single click. The add-on handles the whole retopology and baking pipeline for you: load your model, set it up the way you want, hit the button, and it takes care of the rest.
What you control :
- Remesh: strength, density and detail level of the output mesh
- Automatic UV unwrapping of the low-poly
- Maps to bake: normal, ambient occlusion, color, roughness, metallic, displacement…
- Texture resolution and bake settings (cage, ray distance, margin)
How it works :
- Select your high-poly object
- Adjust the settings in the panel (or keep the presets)
- Press the button — your low-poly and its textures are generated automatically
No more jumping between manual retopology, UV unwrapping and bake setup. Everything lives in one interface, and the result is ready to export straight into your engine or project.
Perfect for game assets, VR, real-time workflows and anything where poly count matters.