





商品説明
この商品にはAIで生成されたコンテンツが含まれています。
Three furry, swaying tails (Fox / Wolf / Cat) in two colors (Light / Dark), for VRChat avatars.
Every tail comes rigged (9-bone chain) with ready-made prefabs that already carry a VRCPhysBone component.
The fur is made of fur cards (strips with a hair texture), so it shows up without a fur shader.
Generic parts, not fitted to any specific avatar.
■ Contents
• 3 tail types × 2 colors
Fox: orange with white tip / silver fox (black with white tip)
Wolf: grey / brown-grey (both with a black tip)
Cat: ginger tabby / black cat (slim, long, short fur)
• 12 prefabs (3 types × Light/Dark × PC/Quest) with VRCPhysBone set up
• FBX: rigged (Tail_00 … Tail_08), PC and Quest version
• Textures: PC 2048×2048 (hair with alpha) / Quest 1024×1024
• README (JP / EN) and VN3 license PDFs
■ Specs
• Triangles: PC 9,986 per tail · Quest 1,760
• Approx. length (PC): Fox 61 cm · Wolf 61 cm · Cat 56 cm (scale freely)
• PC material: lilToon (cutout, double-sided)
• Quest material: VRChat/Mobile/Toon Lit (painted fur texture, no fur)
• Checked in the Unity 2022.3.22f1 editor with VRChat SDK 3.10.5 and lilToon 2.3.4 (import, PhysBone motion in Play Mode).
Not tested on a specific avatar, not tested by uploading to VRChat, not tested on a Quest device.
■ Setup
1. Avatar project with the VRChat SDK (Avatars)
2. Import lilToon (free: https://booth.pm/en/items/3087170 ) — needed for the PC prefabs
3. Drag and drop FurTailPack.unitypackage into Unity
4. Put a prefab from Assets/FurTailPack/Prefabs/ ("_PC" or "_Quest") under your avatar's Hips bone, adjust position/rotation/scale
■ Notes
• Fur is PC only. The Quest version is a smooth shape without fur (Quest shaders do not support cutout).
• PhysBone requires the VRChat SDK (Avatars). Without the SDK the mesh still works, but the PhysBone shows as "Missing Script".
• No avatar-specific fitting, no shape keys, no Modular Avatar prefabs.
• PhysBone values are a starting point — adjust to taste.
• Images marked "イメージ(Blender)" are Blender renders; images marked "Unity" are Unity editor screenshots.
The look in VRChat depends on shader and lighting. The Unity images are closer to the actual fur.
• The character in the images is our own mascot (made in VRoid Studio) and is NOT included.
Tails are shown slightly enlarged in the mascot images; see the lengths above.
■ How it was made
Generated procedurally in Blender by scripts written by the creator; an AI assistant was used to write the scripts.
No image-generation or 3D-generation AI was used.
Product images are Blender renders (some Unity screenshots); the mascot is our own VRoid Studio character.
■ Terms of use
VN3 License (https://www.vn3.org/ ) — see the included PDFs (Japanese is the official text, English is a reference translation).
Summary: use and edit in VRChat etc. OK · redistribution / resale of the data NOT allowed · transfer NOT allowed.
■ Contact
For issues or questions, please message me via my Jinxxy store page.
by Tidebone Studio