








Edo Nihonbashi 1805 | VRChat World of the Nihonbashi Bridge and Street in 1805 with 159 Townspeople and Six Times of Day
商品説明
A VRChat world of Edo (today's Tokyo) in 1805: the main street of Muromachi 1-chome and the Nihonbashi bridge, built to the measurements of the time after the picture scroll "Kidai Shoran". Walk past thirty shops with their goods and noren, out through the town gate and over the arched bridge, with the river and the fish market below and Edo Castle and Mount Fuji in the west. 159 townspeople walk the street, and the time tags at the guard house set morning, noon, after the rain, evening, dusk or night for everyone.
Watch it in action
Watch the English v1.0.0 preview
Highlights
- A street of 1805 to the measurements of the time. About 200 m to walk from the north end of Muromachi 1-chome over the bridge to its south end. Thirty shops on both sides: dried goods, salt fish, bonito flakes, miso, sweets, sake, sundries, crockery, geta, tabi, candles, blades, paper, thread, books, brushes and ink, medicine, trinkets, tortoiseshell, lacquerware and more, with their goods and noren at the front, rain barrels and dogs under the eaves, tenements and a well behind.
- The Nihonbashi bridge. An arched bridge 28 ken (about 51 m) long and 4 ken 2 shaku (about 8 m) wide, with its bronze finials, planks and piers. From it: the river, the banks and warehouses, the fishmongers' boards, 39 boats and the notice board.
- A town around it. About 9,600 houses within about 620 m, Edo Castle's stone walls and Mount Fuji to the west, the far rows fading into the haze.
- 159 townspeople. Samurai, merchants, craftsmen, women, children, peddlers, travellers and a head clerk, walking from real motion capture. They cross the bridge too, and some lean on the railing to watch the river.
- Six times of day, the same for everyone. Touch a tag at the guard house: morning, noon, after the rain, evening, dusk, night or auto (every 10 minutes, fading over 30 seconds). Each time is one matched set of sun, sky, fog, baked light and reflections. Keys 1-6 on desktop.
- Real scanned goods. The fish of the market, the greengrocer's and crockery seller's wares at the bridge foot and the goods of the salt-fish and crockery shops are 3D scans of real things.
- An earth road that remembers the day. Ruts, footprints, puddles and sprinkled water; after the rain the puddles mirror the sky.
- Guide board in English and Japanese. How the time tags work, and the credits.
Included files
- The unitypackage (about 725 MB): the scene with baked light for six times of day, the spawn, the walkable area and the time-of-day system set, the Udon behaviours, shaders, models and textures
- Manuals in English (README_EN.txt) and Japanese (README.txt)
Requirements and setup
Unity 2022.3.22f1, VRChat Worlds SDK 3.10 including UdonSharp, and Post Processing (com.unity.postprocessing) in a Creator Companion world project. The world is for PC (desktop and VR).
- Make a world project with the VRChat Creator Companion and make sure Post Processing is installed in the Package Manager.
- Import EdoWorld_v1.0.0.unitypackage.
- Open Assets/EdoWorld/Scenes/EdoVR.unity and upload it as it is from the SDK's Builder (Windows build). Its light is baked and its spawn, walkable area and time-of-day system are set.
Performance: street buildings, ground and props about 720k triangles; the town around, the bridge, the river and the goods about 440k; townspeople about 20k each near, down to about 4k far (three levels of detail). Light and reflections are baked; only the sun's shadow is realtime. World size about 198 MB on PC.
Terms of use
- You may publish it as a VRChat world, including paid, corporate and event worlds.
- Modification is allowed. Credit is optional and appreciated.
- Redistributing or reselling the data itself (modified or not), or bundling it with other assets for sale, is not allowed.
- Please contact the creator before using it outside VRChat worlds, such as in other games or videos.
- The author is not responsible for any problems arising from using this data.
- Keep the credit plate under the guide board (the NVIDIA SimReady Assets and CMU credits) when you publish the world.
Credits and support
Some of the goods are NVIDIA SimReady Assets (CC BY 4.0, huggingface.co/datasets/nvidia/simready-assets), reduced and re-textured. The townspeople's walks come from the CMU Graphics Lab Motion Capture Database (mocap.cs.cmu.edu; created with funding from NSF EIA-0196217). The wood, plaster, tile, stone, earth and straw textures and the skies are based on Poly Haven (CC0) materials, and the townspeople's bodies on the CC0 base bodies of MPFB2 (MakeHuman). All other models, textures and scripts were made for this product.
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