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Giant & Tiny Tag | VRChat Tag Gimmick in a House 10× Life Size, with a CPU Giant, 1-32 Players
Giant & Tiny Tag | VRChat Tag Gimmick in a House 10× Life Size, with a CPU Giant, 1-32 Players
Giant & Tiny Tag | VRChat Tag Gimmick in a House 10× Life Size, with a CPU Giant, 1-32 Players
Giant & Tiny Tag | VRChat Tag Gimmick in a House 10× Life Size, with a CPU Giant, 1-32 Players
Giant & Tiny Tag | VRChat Tag Gimmick in a House 10× Life Size, with a CPU Giant, 1-32 Players
Giant & Tiny Tag | VRChat Tag Gimmick in a House 10× Life Size, with a CPU Giant, 1-32 Players
Giant & Tiny Tag | VRChat Tag Gimmick in a House 10× Life Size, with a CPU Giant, 1-32 Players
Giant & Tiny Tag | VRChat Tag Gimmick in a House 10× Life Size, with a CPU Giant, 1-32 Players
Giant & Tiny Tag | VRChat Tag Gimmick in a House 10× Life Size, with a CPU Giant, 1-32 Players
Giant & Tiny Tag | VRChat Tag Gimmick in a House 10× Life Size, with a CPU Giant, 1-32 Players

Giant & Tiny Tag | VRChat Tag Gimmick in a House 10× Life Size, with a CPU Giant, 1-32 Players

商品説明

A game of tag in a house ten times life size, for your VRChat world.

The tinies hide in the gaps of the furniture and run. The giant looks down from 14 m up and stretches out a hand to grab them.

  • 48 hiding spots in a giant's house
  • When a ring lights up at a tiny's feet, the giant's hand stretches out and grabs
  • Caught? Friends open the bug cage and everyone breaks free
  • Hide in one spot too long and a sneeze gives you away
  • The CPU giant, "the Homeowner", and CPU tinies: play even alone

1 to 32 players, and everyone sees the same round. About 3 minutes a round. PC (desktop and VR), Quest/Android and mobile; English and Japanese for each player. Drop in the prefab and play; a sample scene comes with it.

Watch it in action

Watch the English v2.4.0 preview

The house

  • Ten times life size. A living room, a dining room and kitchen, a kids' room and a hall, joined by doorways the giants use too.
  • 48 hiding spots. Under the sofa, the bed and the table, on the shelves, in the gaps and behind the curtains. Run up the stairs and ramps onto the furniture.
  • The tinies' house. The lobby with the join and settings stand, the result board and a map of the house; four bug cages in the house.

Be the giant

  • Eyes 14 m up. Look down over the house and find the tinies.
  • A hand that stretches out. When a ring lights up at a tiny's feet, click, press F or Enter (VR: the trigger; phone: the Grab button) and the white glove stretches out and grabs.
  • Crouch to reach under. Crouch or go prone to lower your eyes and reach the tinies under the furniture.
  • 1 to 4 giants. Auto picks one giant for every four players. Volunteer with "I want to be a giant", or let the CPU always be the giant.

Run as a tiny

  • Hide while the giant counts. The giants count with their eyes covered for 20 s while the tinies hide.
  • Run for it. A giant that keeps chasing gets faster (up to 30%). Candy on the floor gives a short dash.
  • Rescue. A caught tiny goes into a bug cage. Press the cage's latch and stay by it for 1.5 s: everyone inside gets out.
  • The sneeze. Hiding in one spot for 20 s makes you sneeze: while you glow (3 s), the giant can grab you through cover.
  • The last one! When only one tiny is still free, the round ends within a minute and that tiny runs faster for a while.

CPU players

  • The CPU giant, "the Homeowner". A big person in pajamas and a nightcap. It patrols the rooms, chases the tinies it sees, peeks under the furniture and reaches in, and comes to look when it hears running footsteps, sneezes or a cage's latch. Three difficulty levels: easy, normal and hard.
  • CPU tinies. With fewer than five players, CPU tinies join until there are five (none, 2, 4, 6 or 8 can be set too). They hide, run and go to free their friends. Alone, you play with the CPU giant and the CPU tinies.

Play together

  • The stand's keys. Round time (2 to 5 min), hiding time, the number of giants, CPU tinies, what happens when caught (straight to a cage or carried to one), the giant (in turn or always CPU), the CPU giant's strength, giant speed, candy and sneezes. Point at a key to see what it does.
  • Synced for everyone. 1 to 32 players see the same round. Players who arrive late watch the house's map in the lobby and join from the next round.
  • Results on the lobby board. Time free, times caught, friends freed and more.
  • English and Japanese for each player. Each player sees their own VRChat language and can switch it for themselves only.
  • 41 sound effects, the CPU giant's voice among them.

How to play

  • Start: at the stand in the lobby, press Join, then Start. About 3 minutes a round.
  • Hide: while the giants count with their eyes covered (20 s), hide in the house.
  • Run and rescue: 2 minutes of play (the stand sets 2 to 5). Free your caught friends at the cages.
  • Who wins: every tiny in a cage, the giants win. When the time is up, half of the tinies or more in cages, the giants win; fewer than half, the tinies win.

Included files

  • The unitypackage: the Giant & Tiny Tag prefab (the house ten times life size, the tinies' house, the join and settings stand, four bug cages, the CPU giant and eight CPU tinies), a sample scene and 41 sound effects
  • Blender data: the house, the furniture, the giant and the tiny as .blend, every FBX and the textures
  • Manuals in English (README_EN.txt) and Japanese (README.txt)

Requirements and setup

Unity 2022.3.22f1, VRChat Worlds SDK 3.10.5 including UdonSharp, TextMesh Pro and Unity's NavMesh package (installed with the SDK), in a Creator Companion world project. It runs on PC (desktop and VR), Quest/Android and mobile.

  1. Import TMP Essential Resources if the project has never used TextMesh Pro.
  2. Import GiantTinyTag_v2.4.0.unitypackage.
  3. Place Assets/GiantTinyTag/GiantTinyTag.prefab near the world's origin (the sample scene is Assets/GiantTinyTag/Sample/GiantTinyTag_Sample.unity). The CPU giant's NavMesh is in the prefab.

About 124 m wide, 73 m deep and 25 m high; its origin is the middle of the house at the floor. Move it and turn it about Y freely; keep its scale at 1 (the house, the giant and the reach are sized to fit). The game uses VRChat's avatar scaling: keep it on in your world's settings. If the same scene has other systems that change avatar size, walking speed or voice distance (such as the AvatarScalingSettings in the SDK's VRCWorld.prefab), remove or disable them. For a fair game of tag, turning Props off in World Details is recommended.

Terms of use

  • You may include it in VRChat worlds and publish them, including paid, corporate, event and monetized worlds.
  • Modification is allowed. Credit is optional and appreciated.
  • Redistributing or reselling the data itself (modified or not), or bundling it with other assets for sale, is not allowed.
  • Please contact the creator before using it outside VRChat worlds, such as in other games or videos.
  • The author is not responsible for any problems arising from using this data.

Credits and support

The CPU giant's motion is based on Quaternius' Universal Animation Library (CC0). Font: Zen Maru Gothic, SIL Open Font License 1.1. The other models, textures, sound effects and scripts were made for this product.

For purchase questions, use the contact option on the store where you purchased this product. Include the product, Unity and SDK versions, steps and any error message.

Jinxxy support

For purchases on Jinxxy, use this product's Q&A on Jinxxy. Include the product name, Unity and SDK versions, the steps you took and any error text.

$30.00 USD